Mobile Road Race

The assignment was to create a backdrop for a road race with a city top view as the backdrop. We came up with this.

Process

Initially an idea of our virtual space was drawn out on paper. What type of buildings, how much shadow, what type of bridges and vehicles are we going to accommodate, how many types of trees etc. Once this ‘master-plan’ was ready, we moved on to the next stage of actually creating the space on the system. Options were limited as we could only use 45° angles and straight lines. The whole layout was then created as a High Resolution image that was later reduced in size.

A view of the streets from the game. Each image is created using a standard stock of 16x16 pixel blocks.

The street view. Each part is created from tiny 16x16 pixel square images. This did restrict most things to 90 and 45 degrees.

A maze of roads and houses in virtual space

The reduced image was then traced out pixel by pixel in limited colors to have a repeat of elements in a 16×16 format. This meant that the rooftop ACs, the trees, the slanted roofs, and all other suck components were to repeat exactly after 16 Pixels. Delivery To demonstrate that the ideal and the tessellated images work, we created HTML pages that used the exact PNG files and showed a composite landscape spreading across a full screen.

One of the most enjoyable projects ever done.

Kirby RIL Structure

We have worked with Kirby Building Systems many a times but this was by far the most complicated of Structural Design presentation just by the scale of components involved. The shed to be depicted in the virtual walk through was half a kilometer long. This meant that the amount of detailing inside the shed had to be optimized so that the whole thing is believable and yet feasible to render out in a short span of time. All the shelving structures within the structure were instanced and repeated. But they had to be filled up as well. Numerous quantities of cartons and boxes were created and then placed at random on the shelves to give an idea of the shelving and aisles within the premises.

Vehicles used in the project are from stock CDs retextured to show the comparative scale of the structure. No weathering were done to the textures, things were kept new.

Laxmi – Dancing Car

This was done for a local film upon the huge success of “the original Dancing Car” created for the Citroen TVC. True to movie traditions, the sequence was adapted to add to an existing song in the movie. Our choice of vehicle, a Honda CRV. Showcased sequence is a part of the original sequence.

The actors get ready for the shot against the green. A gigantic green stage was created to account for all camera angles and movements

Actor Venkatesh shakes a leg with the Robot

And what that looked like after we put in the stage and the robot

The process involved making a digital replica of the vehicle. Splitting its components to form a Robot. Rigging the Robot for animation and then animating it to the dance moves. However, we failed to secure a motion capture data for the dance sequence and later it was traced out manually from 2 angle shots of the choreographer himself.

Hyderabad 10k

Simple and innovative, the concept was provided by the client and we executed them in under 5 days time. The sequences are basic plate animation in 2D Animation Softwares which does it’s job. Basic plates are created in Image Creation and Modification softwares and then animated in layers to get the desired effect.

Concept to delivery time of less than 4 days.

Single frame from the footsteps sequence. The sequence was done in pure 2D animation. Lots of footstep textures were scanned in to achieve the effect

The song playing from the radio sequence

Simple text animation from the radio sequence

Satyam 108

Motion graphics were produced to launch Satyam’s new emergency services in Hyderabad. The clips were added to a film produced by the company in Hyderabad. The Project was done through Mokshaa who were involved in creating the actual film. The ideas for the animation were provided to us in base form by Mokshaa.

A Blue and Red flasher from the animation sequence

108 Emergency Logo.

Screenshot from the animated sequence

Kalachakra

A visualisation of the Kalachakra for a film on Budhhism by Bhairav Films, Hyderabad. The objective was to create animated clips based on the architecture of the Kalachakra with an Ethereal look. The first versions of the visualization were very direct, although over time we developed it into an Architectural Form or Building depicting each circle of the Kalachakra.

A 3D version of the whole thing created and then lit up to create the magical feel. Concept to delivery of less than 3 days.

Agaarwal Packers and Movers

The computer monitor complains about the death of the printer recently.

Both characters listen intently as Lord Krishna speaks.

Monitor, still not really convinced with the idea even after divine assurance.

Simple animated TVC, Low-Budget, we tried to give out best within the budget. Two films were made. The concept was provided by the agency and we just topped it up a little to look good.

Both the 30 second clips were done within a span of 14 days. Involving talking cups and saucers, was a fun idea to begin with.

Pollution

A close-up of one of the billboards modified for the film. Hear no evil, see no evil and speak no evil.

Close up of a monkey. Note that no monkeys were actually shot for the film, instead they were created in 2D animation from existing photographs and then placed in 3D

Another angle on the Billboard

We gave some Post-Production support for a good cause. The film was made by Interference Techniques for participation in competitions.

What we did is simple. Since it would be prohibitively expensive to have the monkeys on billboards across the city, it was needed that some people like us did the cleanup of removing the actual billboard contents and replacing them with the three monkeys. See no Evil, Hear no Evil, Speak no Evil.

Halo – Character Animated Commercial

Upon the success of their initial distribution video created by us, Halo came back to us with a more complicated project that actually involved 3D characters and animation to a large extent to get their idea across to their customer.

The initial part of the project were completed including Sets and Characters but later the project was dropped. The story-line was provided by the agency.

Vijai Electricals

Undoubtable the fastest we have ever finished a 40 seconds ad… How do you connect a Transformer manufacturer with billiard… well here is the answer… The ideas came up from Vijay at Interference Techniques. Once we had the story board in our hand, we started off with the battle of getting things ready before it was required on Air

Executed in a flat time of 96 hours of which all hours we were working.